weatherless...................72.99914% offense.......................41.73093% balance.......................31.04542% hyperoffense..................18.39760% sun...........................13.15338% voltturn...................... 9.81148% rain.......................... 9.02314% semistall..................... 4.92716% stall......................... 3.89889% monotype...................... 3.72751% hail.......................... 3.59040% sand.......................... 3.30763% sunoffense.................... 2.23650% multiweather.................. 2.03942% trickroom..................... 1.36247% hailoffense................... 1.20823% rainoffense................... 1.03685% rainstall..................... 0.86547% monoelectric.................. 0.59983% mononormal.................... 0.52271% sandoffense................... 0.50557% choice........................ 0.47986% dragmag....................... 0.46272% monosteel..................... 0.41131% monowater..................... 0.33419% monofire...................... 0.23993% monofighting.................. 0.21422% monograss..................... 0.19709% monoghost..................... 0.19709% monorock...................... 0.18852% monodark...................... 0.17995% monopoison.................... 0.17138% monofairy..................... 0.15424% monoflying.................... 0.14567% monopsychic................... 0.13710% monobug....................... 0.11997% tricksand..................... 0.08569% sunstall...................... 0.06855% monodragon.................... 0.05998% trickrain..................... 0.05141% monoground.................... 0.05141% monoice....................... 0.05141% sandstall..................... 0.03428% tailwind...................... 0.02571% trapper....................... 0.02571% tricksun...................... 0.01714% Stalliness (mean: -0.168) -2.0|# |###### -1.5|############ |################## -1.0|################# |##################### -0.5|############################## |########################### 0.0|########################### |########################### +0.5|############### |############# +1.0|######## |#### +1.5|#### |# +2.0|# |# +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%