weatherless...................67.27727% offense.......................50.16442% hyperoffense..................22.26669% balance.......................21.92945% sun...........................20.86344% rain..........................13.91199% multiweather.................. 8.07403% monotype...................... 6.72950% batonpass..................... 5.38705% sand.......................... 3.93041% semistall..................... 3.14076% stall......................... 2.49867% sunoffense.................... 2.44929% hail.......................... 2.23087% mononormal.................... 1.36291% voltturn...................... 1.19253% rainoffense................... 1.05005% monoflying.................... 0.75667% choice........................ 0.64048% monowater..................... 0.63477% monoghost..................... 0.59400% monopsychic................... 0.55891% monodragon.................... 0.52337% monobug....................... 0.51499% monosteel..................... 0.51059% monofairy..................... 0.41031% sandoffense................... 0.40194% trickroom..................... 0.39359% monofighting.................. 0.38979% monorock...................... 0.35631% monodark...................... 0.35160% hailoffense................... 0.34755% monoice....................... 0.33953% dragmag....................... 0.32556% monograss..................... 0.29888% monoground.................... 0.28315% sunstall...................... 0.27264% monoelectric.................. 0.25919% trapper....................... 0.23191% monofire...................... 0.22945% monopoison.................... 0.20102% sandstall..................... 0.13489% swagplay...................... 0.10470% tailwind...................... 0.06651% rainstall..................... 0.05811% trickrain..................... 0.05061% tricksun...................... 0.01659% trickhail..................... 0.01438% hailstall..................... 0.01275% gravity....................... 0.01233% tricksand..................... 0.01042% allweather.................... 0.00495% fear.......................... 0.00038% sandfear...................... 0.00003% Stalliness (mean: -0.382) |# -2.0|### |########### -1.0|######################## |############################## 0.0|###################### |############ +1.0|##### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.89%