weatherless...................56.25057% offense.......................46.08409% sun...........................32.71995% hyperoffense..................24.45042% balance.......................22.35893% rain..........................19.31968% multiweather..................11.70621% batonpass..................... 6.26134% sunoffense.................... 4.12274% monotype...................... 4.01618% semistall..................... 3.61732% stall......................... 3.48924% sand.......................... 2.43488% rainoffense................... 1.36239% hail.......................... 1.08240% voltturn...................... 0.86511% mononormal.................... 0.71205% sunstall...................... 0.64583% choice........................ 0.54709% monoflying.................... 0.52677% monoghost..................... 0.48896% trickroom..................... 0.46223% monosteel..................... 0.42794% monodragon.................... 0.37199% monopsychic................... 0.35277% monofighting.................. 0.34525% monowater..................... 0.34192% trapper....................... 0.31346% monofairy..................... 0.29416% sandstall..................... 0.27642% dragmag....................... 0.24784% monoground.................... 0.23388% monoice....................... 0.23155% monobug....................... 0.19031% sandoffense................... 0.18170% monodark...................... 0.16653% monorock...................... 0.16259% monograss..................... 0.15688% hailoffense................... 0.15540% monoelectric.................. 0.13799% swagplay...................... 0.12223% monofire...................... 0.09751% trickrain..................... 0.09192% monopoison.................... 0.08262% rainstall..................... 0.07440% tailwind...................... 0.04969% tricksun...................... 0.04276% gravity....................... 0.01772% trickhail..................... 0.00924% tricksand..................... 0.00501% hailstall..................... 0.00258% allweather.................... 0.00103% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.367) |# -2.0|#### |############# -1.0|######################### |############################## 0.0|###################### |############# +1.0|###### |### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%