weatherless...................48.85364% offense.......................41.97294% sun...........................41.46584% balance.......................24.74314% hyperoffense..................22.39240% rain..........................19.43953% multiweather..................12.00647% stall......................... 5.51957% semistall..................... 5.37194% sunoffense.................... 5.08945% batonpass..................... 4.25582% sand.......................... 2.05938% monotype...................... 1.66599% sunstall...................... 1.30113% rainoffense................... 0.99352% sandstall..................... 0.78747% trickroom..................... 0.55541% trapper....................... 0.46421% mononormal.................... 0.37393% dragmag....................... 0.35845% voltturn...................... 0.30403% choice........................ 0.27286% hail.......................... 0.25967% monoflying.................... 0.25127% monodragon.................... 0.17405% monopsychic................... 0.16673% monoground.................... 0.16430% monoghost..................... 0.14199% trickrain..................... 0.14104% rainstall..................... 0.14005% monosteel..................... 0.13351% monofairy..................... 0.13065% monowater..................... 0.12808% monoice....................... 0.09280% tricksun...................... 0.08609% monofighting.................. 0.08038% monoelectric.................. 0.06570% swagplay...................... 0.05978% monorock...................... 0.05330% monograss..................... 0.05272% monobug....................... 0.05191% sandoffense................... 0.04578% monodark...................... 0.03760% hailoffense................... 0.03588% gravity....................... 0.03265% tailwind...................... 0.02785% monofire...................... 0.02016% monopoison.................... 0.01793% trickhail..................... 0.00164% tricksand..................... 0.00084% allweather.................... 0.00027% hailstall..................... 0.00005% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.226) |# -2.0|##### |############# -1.0|####################### |############################## 0.0|######################## |################# +1.0|######### |##### +2.0|### |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.75%