weatherless...................84.70562% offense.......................41.78878% balance.......................35.93665% hyperoffense..................10.32646% semistall..................... 8.40297% voltturn...................... 6.84406% rain.......................... 6.30667% monotype...................... 6.15042% sun........................... 5.36091% sand.......................... 3.58775% stall......................... 3.54513% batonpass..................... 3.25631% monopsychic................... 1.53761% hail.......................... 1.52814% multiweather.................. 1.36479% monoghost..................... 1.01205% mononormal.................... 0.90907% monodragon.................... 0.87356% monobug....................... 0.77176% monoflying.................... 0.57764% choice........................ 0.57527% dragmag....................... 0.43204% rainoffense................... 0.42849% sunoffense.................... 0.38825% monorock...................... 0.37641% monosteel..................... 0.34090% monowater..................... 0.32670% monoelectric.................. 0.26751% monofire...................... 0.23792% monopoison.................... 0.19768% monodark...................... 0.17163% monoground.................... 0.17045% monograss..................... 0.16808% trickroom..................... 0.16216% monoice....................... 0.15151% monofighting.................. 0.13849% trapper....................... 0.12784% sandstall..................... 0.12665% monofairy..................... 0.11718% rainstall..................... 0.10653% sunstall...................... 0.08404% hailoffense................... 0.07220% sandoffense................... 0.06274% hailstall..................... 0.05208% trickrain..................... 0.02722% tricksun...................... 0.02722% tailwind...................... 0.01894% allweather.................... 0.01657% swagplay...................... 0.01539% fear.......................... 0.00355% Stalliness (mean: 0.001) |# -2.0|# |##### -1.0|############### |########################### 0.0|############################## |###################### +1.0|############## |###### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%