weatherless...................86.64554% balance.......................38.43430% offense.......................38.08139% voltturn......................10.77402% semistall.....................10.25771% hyperoffense.................. 9.03799% rain.......................... 4.88330% sand.......................... 4.20295% stall......................... 4.18860% sun........................... 4.12995% monotype...................... 3.67204% batonpass..................... 2.68882% hail.......................... 1.16461% monopsychic................... 1.10301% multiweather.................. 0.98924% monoghost..................... 0.66275% monodragon.................... 0.61178% dragmag....................... 0.51345% mononormal.................... 0.46770% monobug....................... 0.37452% monoflying.................... 0.37038% choice........................ 0.35419% sunoffense.................... 0.28049% rainoffense................... 0.24132% trickroom..................... 0.23703% monorock...................... 0.21607% monosteel..................... 0.20941% sandstall..................... 0.16980% monoelectric.................. 0.14522% monowater..................... 0.13891% rainstall..................... 0.12386% monoground.................... 0.11877% monofire...................... 0.11801% monoice....................... 0.10177% hailstall..................... 0.07793% monodark...................... 0.07533% monopoison.................... 0.06944% monofairy..................... 0.06314% trapper....................... 0.05868% hailoffense................... 0.05684% sunstall...................... 0.05114% sandoffense................... 0.04978% trickrain..................... 0.04935% tricksun...................... 0.04932% monograss..................... 0.04812% monofighting.................. 0.04738% swagplay...................... 0.01633% tailwind...................... 0.00713% fear.......................... 0.00192% allweather.................... 0.00084% Stalliness (mean: 0.093) | -2.0|# |#### -1.0|############### |########################### 0.0|############################## |########################## +1.0|################## |######## +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.75%