weatherless...................64.91007% offense.......................53.17033% sand..........................28.40973% balance.......................21.65608% hyperoffense..................20.62684% sun...........................11.11966% multiweather.................. 7.34379% semistall..................... 2.39692% sandoffense................... 2.15908% stall......................... 2.14983% voltturn...................... 1.87071% rain.......................... 1.84355% sunoffense.................... 1.25866% hail.......................... 1.20072% trickroom..................... 0.89247% sandstall..................... 0.56462% monotype...................... 0.42508% dragmag....................... 0.40814% rainoffense................... 0.35976% monofairy..................... 0.28318% hailoffense................... 0.25598% tricksand..................... 0.16415% tricksun...................... 0.15360% batonpass..................... 0.11658% sunstall...................... 0.07571% gravity....................... 0.07064% tailwind...................... 0.05851% monoghost..................... 0.03997% monosteel..................... 0.02352% monobug....................... 0.02288% trickhail..................... 0.02114% monograss..................... 0.01474% monoflying.................... 0.01052% monowater..................... 0.00618% rainstall..................... 0.00603% monodragon.................... 0.00567% mononormal.................... 0.00561% trapper....................... 0.00461% trickrain..................... 0.00368% monopoison.................... 0.00339% monoelectric.................. 0.00320% monopsychic................... 0.00217% monodark...................... 0.00153% monofighting.................. 0.00121% monorock...................... 0.00081% monofire...................... 0.00041% monoice....................... 0.00031% monoground.................... 0.00023% hailstall..................... 0.00010% allweather.................... 0.00000% Stalliness (mean: -0.381) -2.0|# |### -1.5|######### |################# -1.0|######################## |############################## -0.5|####################### |############################ 0.0|################### |############# +0.5|########## |######### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%