weatherless...................85.36307% offense.......................53.39625% balance.......................28.84708% hyperoffense..................13.59702% sun........................... 6.19139% voltturn...................... 5.11541% sand.......................... 3.93724% semistall..................... 2.95143% rain.......................... 2.81318% hail.......................... 2.35032% monotype...................... 1.41861% stall......................... 1.20822% trickroom..................... 1.04592% multiweather.................. 0.65521% monoghost..................... 0.57706% choice........................ 0.30656% sandoffense................... 0.26449% sunoffense.................... 0.25848% trickhail..................... 0.19235% hailoffense................... 0.17432% monodragon.................... 0.16831% tailwind...................... 0.13825% monobug....................... 0.12623% tricksun...................... 0.10219% monowater..................... 0.08415% monorock...................... 0.08415% monodark...................... 0.07814% monofire...................... 0.07814% monofighting.................. 0.07213% monopoison.................... 0.06612% monoelectric.................. 0.06612% monograss..................... 0.06011% monosteel..................... 0.05410% monoground.................... 0.05410% monoice....................... 0.05410% sunstall...................... 0.04809% mononormal.................... 0.04809% monoflying.................... 0.04208% dragmag....................... 0.03006% monopsychic................... 0.02404% sandstall..................... 0.02404% gravity....................... 0.01202% rainoffense................... 0.01202% monofairy..................... 0.01202% hailstall..................... 0.00601% tricksand..................... 0.00601% Stalliness (mean: -0.248) -2.0| |## -1.5|#### |############ -1.0|################ |###################### -0.5|############################## |############################ 0.0|######################### |################### +0.5|############# |######## +1.0|##### |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%