weatherless...................84.39793% offense.......................51.32024% balance.......................29.47025% hyperoffense..................14.34062% voltturn...................... 6.46414% sun........................... 5.74299% sand.......................... 4.43200% semistall..................... 3.47152% rain.......................... 3.44677% hail.......................... 2.60895% stall......................... 1.39736% trickroom..................... 1.39356% monotype...................... 0.92619% multiweather.................. 0.62864% monoghost..................... 0.45440% choice........................ 0.34420% trickhail..................... 0.28383% sunoffense.................... 0.27659% sandoffense................... 0.24333% hailoffense................... 0.23458% tricksun...................... 0.14346% tailwind...................... 0.12103% monodragon.................... 0.09320% monobug....................... 0.07378% sunstall...................... 0.06232% monosteel..................... 0.05167% monorock...................... 0.04787% monowater..................... 0.04546% monodark...................... 0.04438% monofighting.................. 0.04053% dragmag....................... 0.03518% monoice....................... 0.03515% monoground.................... 0.03405% monograss..................... 0.03239% monopoison.................... 0.02866% monoelectric.................. 0.02689% monoflying.................... 0.02587% mononormal.................... 0.02459% monofire...................... 0.02097% sandstall..................... 0.01808% rainoffense................... 0.01444% monopsychic................... 0.01048% gravity....................... 0.00962% monofairy..................... 0.00887% tricksand..................... 0.00544% hailstall..................... 0.00330% Stalliness (mean: -0.231) -2.0|# |## -1.5|##### |############# -1.0|################## |####################### -0.5|############################## |############################# 0.0|########################## |#################### +0.5|############# |######### +1.0|####### |### +1.5|## |# +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%