weatherless...................80.19796% offense.......................46.04477% balance.......................32.31025% hyperoffense..................15.52979% voltturn...................... 9.33678% sand.......................... 6.43767% rain.......................... 5.49159% sun........................... 4.90516% semistall..................... 4.29727% hail.......................... 3.68744% trickroom..................... 1.83123% stall......................... 1.81791% multiweather.................. 0.71981% trickhail..................... 0.56403% choice........................ 0.52896% hailoffense................... 0.45656% sandoffense................... 0.28774% monotype...................... 0.25421% sunoffense.................... 0.23004% monoghost..................... 0.20023% tricksun...................... 0.19579% tailwind...................... 0.11998% sunstall...................... 0.05889% dragmag....................... 0.05084% rainoffense................... 0.02014% sandstall..................... 0.01927% monoice....................... 0.01791% monofighting.................. 0.01487% monodragon.................... 0.01162% monograss..................... 0.01015% monobug....................... 0.00774% monowater..................... 0.00316% mononormal.................... 0.00005% monopsychic................... 0.00004% monofire...................... 0.00003% monopoison.................... 0.00001% monoelectric.................. 0.00001% gravity....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.175) -2.0|# |## -1.5|##### |################ -1.0|################## |####################### -0.5|############################# |############################## 0.0|############################# |####################### +0.5|################ |############## +1.0|########### |#### +1.5|## |## +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%