weatherless...................77.16936% offense.......................42.21991% balance.......................38.53269% hyperoffense..................12.79752% voltturn...................... 9.61691% rain.......................... 8.25507% sand.......................... 6.69723% semistall..................... 4.42734% hail.......................... 4.30656% sun........................... 4.15718% stall......................... 2.02254% choice........................ 1.05045% hailoffense................... 0.75421% trickroom..................... 0.67798% multiweather.................. 0.58541% sandoffense................... 0.33672% tailwind...................... 0.24031% sunoffense.................... 0.15393% monotype...................... 0.09200% monoghost..................... 0.07424% trickhail..................... 0.04705% rainoffense................... 0.04576% dragmag....................... 0.04295% tricksun...................... 0.04288% sunstall...................... 0.01319% monofighting.................. 0.01142% monodragon.................... 0.00547% monograss..................... 0.00474% monoice....................... 0.00147% sandstall..................... 0.00131% monowater..................... 0.00008% monobug....................... 0.00004% monopsychic................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.085) -2.0|### |# -1.5|#### |############ -1.0|############# |###################### -0.5|######################## |############################# 0.0|############################## |##################### +0.5|######################## |################# +1.0|############## |#### +1.5|## |## +2.0| |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%