weatherless...................89.87762% offense.......................69.73537% balance.......................28.63972% sun........................... 3.24565% rain.......................... 3.23885% hail.......................... 2.33879% sand.......................... 1.64740% hyperoffense.................. 1.53601% multiweather.................. 0.34256% dragmag....................... 0.27718% tailwind...................... 0.10460% semistall..................... 0.08891% sunoffense.................... 0.04655% rainoffense................... 0.04236% gravity....................... 0.02510% voltturn...................... 0.02353% hailoffense................... 0.01360% trickroom..................... 0.00941% sandoffense................... 0.00889% trapper....................... 0.00575% monotype...................... 0.00471% monowater..................... 0.00418% batonpass..................... 0.00209% tricksun...................... 0.00157% trickrain..................... 0.00052% allweather.................... 0.00052% mononormal.................... 0.00052% Stalliness (mean: -0.205) |# -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################ 0.0|######################### |##################### +0.2|################ |########### +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%