weatherless...................89.83915% offense.......................69.88143% balance.......................28.51859% rain.......................... 3.25662% sun........................... 3.22548% hail.......................... 2.36340% sand.......................... 1.64310% hyperoffense.................. 1.51853% multiweather.................. 0.32227% dragmag....................... 0.27317% tailwind...................... 0.10477% semistall..................... 0.08145% sunoffense.................... 0.04587% rainoffense................... 0.04000% voltturn...................... 0.02464% gravity....................... 0.02343% hailoffense................... 0.01285% trickroom..................... 0.00831% sandoffense................... 0.00764% trapper....................... 0.00570% monotype...................... 0.00439% monowater..................... 0.00391% batonpass..................... 0.00291% tricksun...................... 0.00089% allweather.................... 0.00081% trickrain..................... 0.00079% mononormal.................... 0.00048% Stalliness (mean: -0.206) |# -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################ 0.0|######################### |##################### +0.2|################ |########### +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%