weatherless...................89.91379% offense.......................69.88980% balance.......................28.59254% rain.......................... 3.16633% sun........................... 3.16401% hail.......................... 2.36695% sand.......................... 1.70334% hyperoffense.................. 1.45855% multiweather.................. 0.29841% dragmag....................... 0.29003% tailwind...................... 0.10769% semistall..................... 0.05911% sunoffense.................... 0.04472% rainoffense................... 0.04365% gravity....................... 0.03160% voltturn...................... 0.03010% hailoffense................... 0.00836% trickroom..................... 0.00616% allweather.................... 0.00422% trapper....................... 0.00360% monotype...................... 0.00353% monowater..................... 0.00300% sandoffense................... 0.00142% trickrain..................... 0.00092% batonpass..................... 0.00061% mononormal.................... 0.00053% tricksun...................... 0.00026% Stalliness (mean: -0.204) |# -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |##################### -0.4|########################### |############################# -0.2|############################## |############################ 0.0|######################## |#################### +0.2|################ |########### +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.37%