weatherless...................90.28694% offense.......................70.44911% balance.......................28.11001% sun........................... 3.09286% rain.......................... 2.76913% hail.......................... 2.28542% sand.......................... 1.88456% hyperoffense.................. 1.38635% dragmag....................... 0.31665% multiweather.................. 0.28931% tailwind...................... 0.12382% semistall..................... 0.05453% voltturn...................... 0.03394% rainoffense................... 0.03100% sunoffense.................... 0.02532% hailoffense................... 0.01159% gravity....................... 0.01006% allweather.................... 0.00967% trapper....................... 0.00468% monotype...................... 0.00192% monowater..................... 0.00162% trickroom..................... 0.00162% mononormal.................... 0.00030% batonpass..................... 0.00010% sandoffense................... 0.00006% tricksun...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.207) |# -1.2|# |## -1.0|## |##### -0.8|######## |############ -0.6|################# |#################### -0.4|########################## |############################# -0.2|############################## |############################ 0.0|###################### |#################### +0.2|################ |########## +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.37%