offense.......................57.71681% weatherless...................44.24743% sun...........................37.75031% balance.......................29.55654% rain..........................28.21488% multiweather..................16.09444% hyperoffense.................. 8.85458% trickroom..................... 4.64392% monotype...................... 4.13238% hail.......................... 3.50069% semistall..................... 3.13114% sand.......................... 2.85444% tricksun...................... 2.64873% tailwind...................... 1.87323% trickrain..................... 1.57467% sunoffense.................... 1.57103% rainoffense................... 1.02854% stall......................... 0.74092% choice........................ 0.72635% monofairy..................... 0.67538% monowater..................... 0.64989% voltturn...................... 0.53885% monopsychic................... 0.45693% mononormal.................... 0.36227% monodark...................... 0.33860% batonpass..................... 0.30765% dragmag....................... 0.25850% monoelectric.................. 0.24576% hailoffense................... 0.22937% monoflying.................... 0.22573% gravity....................... 0.22027% monodragon.................... 0.20753% monofire...................... 0.16566% monosteel..................... 0.14928% monoghost..................... 0.14928% sandoffense................... 0.12743% monobug....................... 0.12743% monograss..................... 0.12561% sunstall...................... 0.06918% monopoison.................... 0.06918% monofighting.................. 0.06736% monoground.................... 0.06189% trapper....................... 0.05825% trickhail..................... 0.05461% tricksand..................... 0.04915% rainstall..................... 0.04733% monoice....................... 0.04733% sandstall..................... 0.03641% monorock...................... 0.02731% allweather.................... 0.02002% swagplay...................... 0.00182% hailstall..................... 0.00182% Stalliness (mean: -0.212) |# -1.5|## |###### -1.0|############### |###################### -0.5|############################ |############################## 0.0|######################## |################## +0.5|############ |######## +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%