offense.......................64.95284% sun...........................64.04394% rain..........................39.82522% balance.......................26.47963% multiweather..................23.57334% weatherless...................18.37911% trickroom.....................10.32266% tricksun...................... 7.72068% hyperoffense.................. 7.01179% trickrain..................... 4.25899% tailwind...................... 3.64489% sunoffense.................... 2.07642% monotype...................... 1.66657% rainoffense................... 1.38072% semistall..................... 1.25961% hail.......................... 0.94469% choice........................ 0.85667% sand.......................... 0.72655% monodark...................... 0.31617% stall......................... 0.29614% monoflying.................... 0.28359% monofairy..................... 0.23921% monodragon.................... 0.19162% monosteel..................... 0.18290% monowater..................... 0.16494% gravity....................... 0.15956% voltturn...................... 0.15474% monopsychic................... 0.12094% hailoffense................... 0.10475% monoelectric.................. 0.06522% dragmag....................... 0.05694% batonpass..................... 0.03939% mononormal.................... 0.03585% sunstall...................... 0.03382% monofire...................... 0.03327% sandoffense................... 0.02832% rainstall..................... 0.01394% trapper....................... 0.01272% sandstall..................... 0.00953% monobug....................... 0.00829% monoghost..................... 0.00783% tricksand..................... 0.00689% trickhail..................... 0.00633% monopoison.................... 0.00610% monoice....................... 0.00428% monograss..................... 0.00345% monoground.................... 0.00154% monofighting.................. 0.00130% allweather.................... 0.00071% swagplay...................... 0.00024% monorock...................... 0.00009% hailstall..................... 0.00002% Stalliness (mean: -0.276) | -1.5|# |### -1.0|############ |######################### -0.5|############################ |############################## 0.0|##################### |################# +0.5|######## |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%