sun...........................77.36058% offense.......................75.87527% rain..........................35.54954% multiweather..................22.10910% balance.......................20.14615% trickroom.....................13.89647% tricksun......................11.23062% weatherless................... 8.98423% tailwind...................... 5.30487% trickrain..................... 4.38529% hyperoffense.................. 3.45640% sunoffense.................... 1.33639% choice........................ 0.92352% rainoffense................... 0.72714% semistall..................... 0.42259% monotype...................... 0.24980% gravity....................... 0.16758% hail.......................... 0.13896% sand.......................... 0.13603% monodragon.................... 0.10672% stall......................... 0.09959% monopsychic................... 0.05017% monoflying.................... 0.02752% monowater..................... 0.02626% sunstall...................... 0.02621% monosteel..................... 0.02226% voltturn...................... 0.01705% dragmag....................... 0.01549% hailoffense................... 0.00790% monofairy..................... 0.00461% monodark...................... 0.00384% monofire...................... 0.00366% batonpass..................... 0.00328% sandoffense................... 0.00253% rainstall..................... 0.00206% mononormal.................... 0.00187% monoelectric.................. 0.00146% monoghost..................... 0.00064% monopoison.................... 0.00055% trapper....................... 0.00019% sandstall..................... 0.00015% tricksand..................... 0.00012% monograss..................... 0.00011% monoice....................... 0.00009% trickhail..................... 0.00008% allweather.................... 0.00004% monoground.................... 0.00003% swagplay...................... 0.00001% monobug....................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.313) | -1.5| |# -1.0|####### |####################### -0.5|########################### |############################## 0.0|############## |########### +0.5|##### |## +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.82%