weatherless...................83.54816% offense.......................48.02624% balance.......................37.42663% trickroom..................... 9.43147% hyperoffense.................. 8.30360% sun........................... 7.38290% hail.......................... 4.64956% semistall..................... 4.48268% monotype...................... 3.30303% rain.......................... 2.73334% sand.......................... 2.16941% stall......................... 1.76085% monowater..................... 1.36955% tailwind...................... 1.04730% voltturn...................... 0.86891% trickrain..................... 0.70779% trickhail..................... 0.50063% tricksun...................... 0.49488% choice........................ 0.46035% dragmag....................... 0.42583% multiweather.................. 0.38554% monoelectric.................. 0.36253% monoice....................... 0.32800% monograss..................... 0.30498% tricksand..................... 0.28197% batonpass..................... 0.26470% monoflying.................... 0.25319% monopoison.................... 0.21867% sunoffense.................... 0.18414% monobug....................... 0.12660% hailoffense................... 0.09782% sandstall..................... 0.08056% monopsychic................... 0.06905% monodark...................... 0.06905% mononormal.................... 0.06905% rainoffense................... 0.05179% monofighting.................. 0.05179% sunstall...................... 0.04604% monorock...................... 0.03453% gravity....................... 0.02877% trapper....................... 0.01726% monofairy..................... 0.01726% monofire...................... 0.01726% monoghost..................... 0.01151% allweather.................... 0.01151% monosteel..................... 0.00575% hailstall..................... 0.00575% Stalliness (mean: -0.071) -1.5|#### |####### -1.0|############ |################# -0.5|############################ |############################## 0.0|########################### |##################### +0.5|##################### |############### +1.0|###### |##### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%