weatherless...................82.07421% offense.......................48.69270% balance.......................37.40155% trickroom.....................11.72011% hyperoffense.................. 8.56019% sun........................... 7.72908% hail.......................... 4.99523% semistall..................... 3.81850% monotype...................... 3.23201% rain.......................... 3.11618% sand.......................... 2.62045% monowater..................... 1.86002% stall......................... 1.52706% tailwind...................... 1.16325% trickrain..................... 1.07257% voltturn...................... 0.84366% trickhail..................... 0.70080% choice........................ 0.55718% dragmag....................... 0.54127% tricksun...................... 0.45111% multiweather.................. 0.41772% tricksand..................... 0.36439% monograss..................... 0.28873% monoice....................... 0.24354% monoelectric.................. 0.23792% monopoison.................... 0.21837% batonpass..................... 0.17186% sandstall..................... 0.10365% monobug....................... 0.09538% monoflying.................... 0.09056% sunoffense.................... 0.08814% hailoffense................... 0.07982% gravity....................... 0.04278% monorock...................... 0.03934% monopsychic................... 0.03787% mononormal.................... 0.03733% monofighting.................. 0.03277% rainoffense................... 0.02926% monodark...................... 0.02286% sunstall...................... 0.02065% allweather.................... 0.01629% monofire...................... 0.01325% trapper....................... 0.00756% monofairy..................... 0.00653% monoghost..................... 0.00650% monosteel..................... 0.00322% hailstall..................... 0.00252% Stalliness (mean: -0.095) -1.5|##### |###### -1.0|############# |################# -0.5|############################# |############################## 0.0|########################### |#################### +0.5|###################### |################ +1.0|##### |#### +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%