weatherless...................84.10660% offense.......................47.31714% balance.......................38.01473% trickroom.....................16.11231% hyperoffense..................10.54091% sun........................... 7.67681% hail.......................... 4.36523% semistall..................... 3.16961% sand.......................... 2.97709% rain.......................... 1.37918% tailwind...................... 1.26921% stall......................... 0.95761% tricksun...................... 0.87673% trickhail..................... 0.85615% monotype...................... 0.68532% choice........................ 0.65341% dragmag....................... 0.65327% voltturn...................... 0.61106% trickrain..................... 0.49628% multiweather.................. 0.37138% tricksand..................... 0.32362% monowater..................... 0.27285% monopoison.................... 0.13310% monoice....................... 0.11589% gravity....................... 0.09167% sandstall..................... 0.07631% monoelectric.................. 0.06832% monograss..................... 0.03604% sunoffense.................... 0.03486% batonpass..................... 0.02365% monofire...................... 0.02292% allweather.................... 0.01958% monobug....................... 0.01091% monoflying.................... 0.01041% monopsychic................... 0.00727% monorock...................... 0.00616% rainoffense................... 0.00148% monofighting.................. 0.00058% monodark...................... 0.00052% monofairy..................... 0.00025% sunstall...................... 0.00017% mononormal.................... 0.00013% monosteel..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.139) -1.5|####### |##### -1.0|############# |############ -0.5|############################## |############################ 0.0|######################### |############# +0.5|###################### |################# +1.0|#### |### +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%