weatherless...................85.39220% offense.......................53.07498% balance.......................28.01816% trickroom.....................21.89392% hyperoffense..................17.09851% hail.......................... 5.83403% sun........................... 4.29426% sand.......................... 3.77484% semistall..................... 1.62364% tricksun...................... 1.57153% tailwind...................... 1.49509% rain.......................... 1.35639% trickrain..................... 1.25110% trickhail..................... 0.81178% multiweather.................. 0.58625% choice........................ 0.54034% dragmag....................... 0.30187% gravity....................... 0.30004% tricksand..................... 0.29460% monotype...................... 0.25948% monowater..................... 0.20051% stall......................... 0.18470% voltturn...................... 0.18268% sunoffense.................... 0.02863% monoice....................... 0.02195% monoelectric.................. 0.01517% sandstall..................... 0.01380% monopoison.................... 0.00864% monograss..................... 0.00751% allweather.................... 0.00620% monofire...................... 0.00310% monoflying.................... 0.00227% batonpass..................... 0.00225% monobug....................... 0.00019% monopsychic................... 0.00009% rainoffense................... 0.00002% monorock...................... 0.00002% monofairy..................... 0.00001% monodark...................... 0.00001% mononormal.................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.354) -1.5|############## |#### -1.0|########### |####### -0.5|################### |############################## 0.0|############### |############ +0.5|########### |###### +1.0|## | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%