weatherless...................91.10994% offense.......................56.69742% hyperoffense..................33.50748% balance....................... 9.27357% hail.......................... 5.48021% voltturn...................... 4.22503% monotype...................... 2.32048% hailoffense................... 2.04628% sand.......................... 1.53031% batonpass..................... 1.22925% sun........................... 1.13476% rain.......................... 0.91152% sunoffense.................... 0.56599% trickroom..................... 0.54098% semistall..................... 0.41870% monowater..................... 0.39925% rainoffense................... 0.39462% choice........................ 0.30662% mononormal.................... 0.21584% monobug....................... 0.21120% monograss..................... 0.20009% multiweather.................. 0.16489% monoice....................... 0.16211% monorock...................... 0.15933% monodark...................... 0.15099% monopoison.................... 0.15099% monodragon.................... 0.13432% monoflying.................... 0.12969% sandoffense................... 0.12506% monofighting.................. 0.10931% stall......................... 0.10282% dragmag....................... 0.09078% monoghost..................... 0.06948% trapper....................... 0.06948% monofire...................... 0.06577% monosteel..................... 0.06299% monopsychic................... 0.06206% monoelectric.................. 0.05095% monoground.................... 0.04632% tailwind...................... 0.04354% monofairy..................... 0.02594% gravity....................... 0.02501% trickrain..................... 0.01112% sandstall..................... 0.00463% tricksand..................... 0.00463% sunstall...................... 0.00185% Stalliness (mean: -0.736) |# -2.0|### |####### -1.5|############## |###################### -1.0|############################ |############################## -0.5|############################ |##################### 0.0|################# |###### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%