weatherless...................91.52051% offense.......................57.90452% hyperoffense..................31.71778% balance....................... 9.87946% hail.......................... 5.43301% voltturn...................... 5.20104% hailoffense................... 2.17776% monotype...................... 1.91247% sand.......................... 1.46487% batonpass..................... 1.43206% sun........................... 0.95049% rain.......................... 0.76958% trickroom..................... 0.60474% sunoffense.................... 0.53873% semistall..................... 0.39129% monowater..................... 0.39029% rainoffense................... 0.30112% choice........................ 0.25057% monobug....................... 0.23363% monograss..................... 0.16904% monodark...................... 0.14113% multiweather.................. 0.13752% monodragon.................... 0.12856% monoice....................... 0.12053% monopoison.................... 0.11996% stall......................... 0.10695% monoflying.................... 0.10319% mononormal.................... 0.10246% monofighting.................. 0.10200% monorock...................... 0.10143% trapper....................... 0.10063% sandoffense................... 0.09374% dragmag....................... 0.06258% monosteel..................... 0.05199% monoghost..................... 0.04537% monopsychic................... 0.03597% monoground.................... 0.03525% tailwind...................... 0.02902% monofire...................... 0.02609% monoelectric.................. 0.02299% monofairy..................... 0.01223% trickrain..................... 0.00663% sandstall..................... 0.00583% sunstall...................... 0.00295% tricksand..................... 0.00045% gravity....................... 0.00018% Stalliness (mean: -0.712) |# -2.0|### |###### -1.5|############## |##################### -1.0|############################ |############################## -0.5|############################# |##################### 0.0|################## |####### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%