weatherless...................91.95969% offense.......................61.53080% hyperoffense..................26.97383% balance.......................11.22108% voltturn...................... 6.07689% hail.......................... 5.58058% hailoffense................... 2.67840% batonpass..................... 2.30827% monotype...................... 1.18361% sand.......................... 1.14086% trickroom..................... 0.90222% rain.......................... 0.71882% sun........................... 0.69070% monowater..................... 0.41167% sunoffense.................... 0.38893% monobug....................... 0.27904% rainoffense................... 0.22185% semistall..................... 0.21247% choice........................ 0.15658% trapper....................... 0.15621% multiweather.................. 0.09064% monopoison.................... 0.06934% monorock...................... 0.06683% stall......................... 0.06181% monofighting.................. 0.05616% monoflying.................... 0.05443% monodark...................... 0.04568% monodragon.................... 0.04454% monograss..................... 0.03872% monoice....................... 0.03864% mononormal.................... 0.03402% dragmag....................... 0.03121% sandoffense................... 0.01920% monoghost..................... 0.01536% tailwind...................... 0.01151% monosteel..................... 0.01140% monoground.................... 0.00904% monopsychic................... 0.00563% sandstall..................... 0.00558% sunstall...................... 0.00261% monoelectric.................. 0.00169% monofairy..................... 0.00097% trickrain..................... 0.00074% monofire...................... 0.00065% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.662) |# -2.0|## |##### -1.5|########### |################## -1.0|######################### |############################## -0.5|############################## |##################### 0.0|#################### |######## +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%