weatherless...................93.10227% offense.......................64.14521% hyperoffense..................24.85072% balance.......................10.90526% voltturn...................... 7.09070% hail.......................... 5.90724% hailoffense................... 3.64305% batonpass..................... 1.50718% trickroom..................... 1.48466% sand.......................... 0.68961% monotype...................... 0.34877% sun........................... 0.18535% monobug....................... 0.13828% rain.......................... 0.13624% semistall..................... 0.08779% rainoffense................... 0.08150% choice........................ 0.07114% sunoffense.................... 0.06139% trapper....................... 0.04229% monowater..................... 0.04054% monorock...................... 0.02997% monodragon.................... 0.02725% monofighting.................. 0.02490% multiweather.................. 0.02070% monodark...................... 0.01873% mononormal.................... 0.01798% monopoison.................... 0.01605% dragmag....................... 0.01392% monoflying.................... 0.01345% stall......................... 0.01102% monoice....................... 0.01066% sandoffense................... 0.00721% tailwind...................... 0.00456% monoground.................... 0.00440% monograss..................... 0.00310% sandstall..................... 0.00188% monoghost..................... 0.00151% monopsychic................... 0.00096% monosteel..................... 0.00091% trickrain..................... 0.00009% monofairy..................... 0.00006% monoelectric.................. 0.00005% monofire...................... 0.00001% gravity....................... 0.00000% sunstall...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.632) | -2.0|# |### -1.5|####### |############# -1.0|################### |######################## -0.5|############################## |################ 0.0|############## |####### +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.72%