weatherless...................87.24323% offense.......................46.51217% balance.......................31.62203% hyperoffense..................13.90054% rain.......................... 5.90929% hail.......................... 5.33262% stall......................... 4.06668% semistall..................... 3.89858% voltturn...................... 3.57266% hailoffense................... 1.09060% sun........................... 1.07474% rainoffense................... 0.83105% sand.......................... 0.60523% monotype...................... 0.34004% trickroom..................... 0.30212% sunoffense.................... 0.23773% multiweather.................. 0.12171% sandstall..................... 0.09543% monofairy..................... 0.05806% monobug....................... 0.05278% mononormal.................... 0.05128% monoelectric.................. 0.05036% monowater..................... 0.04751% monoflying.................... 0.03988% choice........................ 0.03779% tailwind...................... 0.02619% trickhail..................... 0.02109% dragmag....................... 0.01405% monoice....................... 0.01145% monoghost..................... 0.01049% monopsychic................... 0.00754% sandoffense................... 0.00735% monograss..................... 0.00626% monoground.................... 0.00550% monofighting.................. 0.00520% monosteel..................... 0.00516% swagplay...................... 0.00272% monofire...................... 0.00262% monodark...................... 0.00258% hailstall..................... 0.00258% rainstall..................... 0.00157% Stalliness (mean: -0.148) -2.0|## |### -1.5|###### |########### -1.0|################# |######################## -0.5|######################### |############################ 0.0|############################## |###################### +0.5|################## |########## +1.0|####### |#### +1.5|## |## +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%