weatherless...................65.06363% offense.......................61.36010% balance.......................24.01117% sun...........................22.61491% hyperoffense..................11.32348% rain.......................... 9.44424% sand.......................... 8.84225% multiweather.................. 7.46429% semistall..................... 2.25920% monotype...................... 1.97079% hail.......................... 1.93875% sunoffense.................... 1.54962% stall......................... 1.04605% trickroom..................... 0.67066% voltturn...................... 0.64549% sandoffense................... 0.55164% rainoffense................... 0.44635% dragmag....................... 0.34792% monobug....................... 0.28841% monosteel..................... 0.24492% choice........................ 0.18998% monoflying.................... 0.18541% monodragon.................... 0.18083% monowater..................... 0.16709% monopsychic................... 0.14649% monoghost..................... 0.13963% monoelectric.................. 0.11674% monodark...................... 0.11445% hailoffense................... 0.11216% monopoison.................... 0.10071% monofire...................... 0.09614% mononormal.................... 0.09156% monoice....................... 0.08240% monograss..................... 0.07782% tricksun...................... 0.07554% tricksand..................... 0.07096% monorock...................... 0.06409% sunstall...................... 0.05722% monofighting.................. 0.05036% sandstall..................... 0.04807% monofairy..................... 0.04807% monoground.................... 0.04807% tailwind...................... 0.02518% allweather.................... 0.00687% gravity....................... 0.00229% rainstall..................... 0.00229% Stalliness (mean: -0.296) |## -1.5|### |####### -1.0|################ |####################### -0.5|############################## |############################# 0.0|######################## |############## +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%