weatherless...................65.40490% offense.......................56.05082% balance.......................27.42694% sun...........................23.41834% hyperoffense..................11.60079% rain.......................... 7.74649% sand.......................... 7.70533% multiweather.................. 5.50705% semistall..................... 3.33646% stall......................... 1.58498% hail.......................... 1.51905% monotype...................... 1.43438% sunoffense.................... 1.36979% trickroom..................... 1.12052% voltturn...................... 0.92918% rainoffense................... 0.49413% sandoffense................... 0.44861% monobug....................... 0.35436% monosteel..................... 0.24327% dragmag....................... 0.23223% monoflying.................... 0.13847% tricksun...................... 0.13528% tricksand..................... 0.12517% choice........................ 0.10747% monowater..................... 0.09429% monodark...................... 0.09096% sunstall...................... 0.08655% sandstall..................... 0.08159% hailoffense................... 0.07868% monopoison.................... 0.07334% monoelectric.................. 0.07306% monofire...................... 0.06372% monopsychic................... 0.05845% mononormal.................... 0.05562% monodragon.................... 0.05478% monograss..................... 0.05270% monoghost..................... 0.05188% monoice....................... 0.04171% monoground.................... 0.03510% monorock...................... 0.03467% monofighting.................. 0.02237% monofairy..................... 0.01999% tailwind...................... 0.01434% rainstall..................... 0.00411% allweather.................... 0.00155% gravity....................... 0.00036% Stalliness (mean: -0.233) |## -1.5|### |######### -1.0|################### |######################### -0.5|############################## |############################# 0.0|######################### |################# +0.5|############ |######### +1.0|##### |### +1.5|## |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%