weatherless...................64.73865% offense.......................49.90077% balance.......................32.40947% sun...........................26.97266% hyperoffense..................10.24010% sand.......................... 5.61105% semistall..................... 4.88480% rain.......................... 4.62964% multiweather.................. 2.68952% stall......................... 2.56486% trickroom..................... 2.01728% sunoffense.................... 1.57219% voltturn...................... 1.07716% hail.......................... 0.83506% monotype...................... 0.58497% rainoffense................... 0.43714% tricksun...................... 0.32226% tricksand..................... 0.26583% monobug....................... 0.18032% sandoffense................... 0.16548% sandstall..................... 0.14022% sunstall...................... 0.12414% monosteel..................... 0.05539% monoflying.................... 0.04684% choice........................ 0.04077% mononormal.................... 0.03957% monograss..................... 0.03956% monofire...................... 0.03224% monoghost..................... 0.03218% hailoffense................... 0.03049% monowater..................... 0.03014% monopoison.................... 0.02992% dragmag....................... 0.02940% monorock...................... 0.02930% monoelectric.................. 0.02165% monodark...................... 0.02163% monoground.................... 0.01627% monopsychic................... 0.01267% rainstall..................... 0.01047% monoice....................... 0.00938% monofighting.................. 0.00936% monodragon.................... 0.00550% monofairy..................... 0.00486% tailwind...................... 0.00106% allweather.................... 0.00010% gravity....................... 0.00002% Stalliness (mean: -0.111) |# -1.5|## |######## -1.0|###################### |####################### -0.5|############################## |############################ 0.0|############################## |##################### +0.5|################# |############## +1.0|######## |#### +1.5|## |## +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%