weatherless...................59.79609% offense.......................50.49941% balance.......................34.21346% sun...........................31.80223% hyperoffense.................. 7.59893% sand.......................... 7.43233% semistall..................... 3.88482% stall......................... 3.80338% rain.......................... 3.21451% multiweather.................. 2.73587% sunoffense.................... 2.21114% sandstall..................... 1.23918% voltturn...................... 1.19424% trickroom..................... 1.09342% monotype...................... 0.80315% hail.......................... 0.52676% sunstall...................... 0.44051% monosteel..................... 0.39312% sandoffense................... 0.18506% rainoffense................... 0.17321% tricksand..................... 0.11748% monoflying.................... 0.10227% monobug....................... 0.08186% mononormal.................... 0.06367% tricksun...................... 0.03668% monopsychic................... 0.03199% monograss..................... 0.02956% monopoison.................... 0.02227% monofairy..................... 0.01990% monodragon.................... 0.01435% monofire...................... 0.01182% monorock...................... 0.01150% monowater..................... 0.01091% dragmag....................... 0.00990% monoghost..................... 0.00703% monoelectric.................. 0.00651% monoice....................... 0.00488% rainstall..................... 0.00106% monofighting.................. 0.00093% choice........................ 0.00089% monodark...................... 0.00081% monoground.................... 0.00022% tailwind...................... 0.00001% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.051) | -1.5|## |######## -1.0|############### |##################### -0.5|############################## |############################ 0.0|############################# |#################### +0.5|################# |########### +1.0|######### |##### +1.5|# |### +2.0|# |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.49%