weatherless...................53.85475% offense.......................46.71171% sun...........................38.61000% balance.......................36.58143% stall......................... 7.32156% sand.......................... 6.95251% hyperoffense.................. 5.38976% semistall..................... 3.99554% sunoffense.................... 2.65415% sandstall..................... 2.55530% rain.......................... 2.37103% multiweather.................. 1.98684% voltturn...................... 1.30997% trickroom..................... 0.93485% monotype...................... 0.62602% sunstall...................... 0.55542% monosteel..................... 0.48552% hail.......................... 0.20602% tricksand..................... 0.13940% rainoffense................... 0.08598% sandoffense................... 0.07009% monoflying.................... 0.04448% mononormal.................... 0.03943% tricksun...................... 0.03223% monograss..................... 0.01914% monobug....................... 0.01174% monopsychic................... 0.00987% monopoison.................... 0.00444% monofire...................... 0.00343% monofairy..................... 0.00315% monowater..................... 0.00206% dragmag....................... 0.00199% monodragon.................... 0.00176% monoelectric.................. 0.00085% monoghost..................... 0.00050% monorock...................... 0.00041% monoice....................... 0.00016% rainstall..................... 0.00013% monodark...................... 0.00010% choice........................ 0.00009% monofighting.................. 0.00003% monoground.................... 0.00000% tailwind...................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.087) | -1.5| |###### -1.0|######### |################ -0.5|###################### |################### 0.0|############################## |################ +0.5|############## |########## +1.0|######## |#### +1.5| |#### +2.0|## |# +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.60%