weatherless...................88.87488% balance.......................37.67483% offense.......................36.89632% hyperoffense..................12.70413% hail..........................10.72269% semistall..................... 8.32026% voltturn...................... 5.77691% stall......................... 4.40446% hailoffense................... 1.71277% trickroom..................... 1.46220% monotype...................... 0.26612% sun........................... 0.20267% rain.......................... 0.17731% choice........................ 0.16763% monofighting.................. 0.13890% sunoffense.................... 0.11617% hailstall..................... 0.09430% dragmag....................... 0.08119% monopoison.................... 0.07666% rainoffense................... 0.05171% sand.......................... 0.02281% tailwind...................... 0.01998% monobug....................... 0.01751% trickhail..................... 0.01664% monoelectric.................. 0.00795% monofire...................... 0.00755% monoice....................... 0.00723% monopsychic................... 0.00431% monorock...................... 0.00296% monoflying.................... 0.00214% mononormal.................... 0.00182% monowater..................... 0.00082% multiweather.................. 0.00036% monodark...................... 0.00033% monoghost..................... 0.00019% monosteel..................... 0.00013% monograss..................... 0.00008% swagplay...................... 0.00002% monoground.................... 0.00002% monodragon.................... 0.00001% sunstall...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.046) -2.0|# |### -1.5|####### |############ -1.0|####### |########### -0.5|################## |############################## 0.0|####################### |####################### +0.5|##################### |################# +1.0|################## |##### +1.5|## |#### +2.0|## | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.49%