weatherless...................75.50081% balance.......................44.18263% offense.......................41.99978% trickroom.....................24.29229% sand.......................... 8.64453% hyperoffense.................. 8.61369% rain.......................... 8.35768% semistall..................... 4.32278% hail.......................... 3.89760% sun........................... 3.85023% tailwind...................... 1.92728% trickhail..................... 1.04004% stall......................... 0.88112% sandoffense................... 0.82474% monotype...................... 0.71084% hailstall..................... 0.57058% voltturn...................... 0.56247% rainoffense................... 0.45602% choice........................ 0.36888% tricksand..................... 0.33942% monowater..................... 0.33862% multiweather.................. 0.24585% hailoffense................... 0.23262% sunoffense.................... 0.17909% monoflying.................... 0.15402% dragmag....................... 0.14039% monopsychic................... 0.08787% tricksun...................... 0.06383% monoghost..................... 0.04624% monoice....................... 0.03221% batonpass..................... 0.02390% monofire...................... 0.01071% monosteel..................... 0.01015% monodragon.................... 0.00896% monoelectric.................. 0.00858% monofighting.................. 0.00685% trapper....................... 0.00575% monobug....................... 0.00264% sunstall...................... 0.00252% sandstall..................... 0.00180% mononormal.................... 0.00145% monofairy..................... 0.00120% monodark...................... 0.00091% monograss..................... 0.00032% monorock...................... 0.00023% gravity....................... 0.00022% monoground.................... 0.00018% monopoison.................... 0.00014% trickrain..................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.052) |# -1.5|### |######## -1.0|########## |################# -0.5|############################## |################# 0.0|################### |####################### +0.5|########################### |################## +1.0|######### |### +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%