weatherless...................90.59278% offense.......................48.91079% balance.......................31.07869% hyperoffense..................14.64374% hail.......................... 4.31635% voltturn...................... 4.13947% trickroom..................... 3.54032% semistall..................... 3.30320% rain.......................... 2.86666% stall......................... 2.06357% sun........................... 1.54587% monotype...................... 0.94341% rainoffense................... 0.83855% sand.......................... 0.72659% sunoffense.................... 0.50766% choice........................ 0.39284% hailoffense................... 0.33867% mononormal.................... 0.21087% monoice....................... 0.16615% hailstall..................... 0.09532% monograss..................... 0.08956% trickhail..................... 0.08169% monobug....................... 0.07613% monopoison.................... 0.07179% tailwind...................... 0.06859% monoelectric.................. 0.06093% gravity....................... 0.05748% monoflying.................... 0.05284% monowater..................... 0.04977% dragmag....................... 0.04960% multiweather.................. 0.04728% monofighting.................. 0.03751% monodark...................... 0.02677% monorock...................... 0.02376% monofairy..................... 0.02131% monosteel..................... 0.02039% monoghost..................... 0.01916% monopsychic................... 0.01652% monofire...................... 0.01568% tricksun...................... 0.01455% sandoffense................... 0.01348% monodragon.................... 0.01347% monoground.................... 0.01154% sandstall..................... 0.01068% trapper....................... 0.00204% fear.......................... 0.00150% rainstall..................... 0.00082% swagplay...................... 0.00064% tricksand..................... 0.00062% sunstall...................... 0.00043% Stalliness (mean: -0.219) |# -2.0|# |### -1.5|####### |############ -1.0|################### |######################## -0.5|############################# |############################## 0.0|############################# |########################## +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%