weatherless...................90.47292% offense.......................46.59601% balance.......................31.83248% hyperoffense..................14.78872% voltturn...................... 5.33728% hail.......................... 5.00186% trickroom..................... 4.34240% semistall..................... 3.47422% stall......................... 3.30857% rain.......................... 2.68609% rainoffense................... 1.30478% sun........................... 1.27178% sunoffense.................... 0.72990% sand.......................... 0.57816% monotype...................... 0.49515% hailoffense................... 0.37838% choice........................ 0.29903% monoice....................... 0.20434% mononormal.................... 0.08718% dragmag....................... 0.08204% hailstall..................... 0.07572% tailwind...................... 0.04967% monodark...................... 0.03367% monobug....................... 0.03125% trickhail..................... 0.03094% monopoison.................... 0.02767% monograss..................... 0.02441% gravity....................... 0.02322% monowater..................... 0.02040% monoelectric.................. 0.01417% monoflying.................... 0.01410% monofighting.................. 0.01120% multiweather.................. 0.01075% monofairy..................... 0.00988% tricksun...................... 0.00816% sandstall..................... 0.00793% monofire...................... 0.00683% monoghost..................... 0.00342% monopsychic................... 0.00295% monorock...................... 0.00257% monosteel..................... 0.00250% sandoffense................... 0.00241% trapper....................... 0.00216% monoground.................... 0.00088% monodragon.................... 0.00075% fear.......................... 0.00035% tricksand..................... 0.00011% rainstall..................... 0.00001% sunstall...................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.175) |# -2.0|# |##### -1.5|####### |########### -1.0|################## |####################### -0.5|########################### |############################# 0.0|############################## |########################## +0.5|################# |########## +1.0|##### |### +1.5|### |# +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%