weatherless...................85.68932% offense.......................43.40303% balance.......................35.28381% hyperoffense..................13.65410% hail.......................... 5.39580% sun........................... 5.14247% semistall..................... 5.02235% sand.......................... 3.70332% stall......................... 2.63671% trickroom..................... 2.56401% voltturn...................... 1.60894% monotype...................... 1.11357% rain.......................... 0.74735% hailoffense................... 0.71393% multiweather.................. 0.63897% sunoffense.................... 0.50305% choice........................ 0.29713% mononormal.................... 0.26191% trickhail..................... 0.18514% monograss..................... 0.15353% tricksun...................... 0.12463% monowater..................... 0.11967% monopoison.................... 0.11470% sandoffense................... 0.09799% monorock...................... 0.09709% sunstall...................... 0.07541% monobug....................... 0.07496% sandstall..................... 0.07406% monoice....................... 0.07315% hailstall..................... 0.05735% monofighting.................. 0.05329% rainoffense................... 0.04877% monofire...................... 0.04696% monoflying.................... 0.03838% tricksand..................... 0.03838% monopsychic................... 0.03793% monoelectric.................. 0.02980% monodragon.................... 0.02845% monodark...................... 0.02664% monoghost..................... 0.02619% trickrain..................... 0.02484% monoground.................... 0.02168% dragmag....................... 0.01942% tailwind...................... 0.01535% monofairy..................... 0.01445% monosteel..................... 0.00768% swagplay...................... 0.00497% rainstall..................... 0.00497% trapper....................... 0.00316% gravity....................... 0.00226% Stalliness (mean: -0.112) -2.0|## |#### -1.5|###### |########## -1.0|################## |#################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|#################### |############## +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%