weatherless...................85.59336% offense.......................42.20523% balance.......................34.62971% hyperoffense..................14.74263% hail.......................... 5.41992% semistall..................... 5.24875% sun........................... 4.99720% sand.......................... 4.11161% stall......................... 3.17369% trickroom..................... 2.62445% voltturn...................... 1.75601% hailoffense................... 0.92268% monotype...................... 0.68831% multiweather.................. 0.68521% rain.......................... 0.61184% sunoffense.................... 0.52828% choice........................ 0.24524% trickhail..................... 0.20281% mononormal.................... 0.13202% tricksun...................... 0.13165% monograss..................... 0.12560% monowater..................... 0.12389% sandstall..................... 0.08399% sunstall...................... 0.08014% sandoffense................... 0.07758% monorock...................... 0.06452% hailstall..................... 0.06086% rainoffense................... 0.05316% monofighting.................. 0.04906% monobug....................... 0.04207% monoice....................... 0.03520% trickrain..................... 0.03287% tricksand..................... 0.03183% monofire...................... 0.02706% monopoison.................... 0.02609% monoflying.................... 0.02030% monoelectric.................. 0.01854% monoghost..................... 0.01641% monopsychic................... 0.01569% monodragon.................... 0.01489% dragmag....................... 0.01274% tailwind...................... 0.00960% monodark...................... 0.00774% monoground.................... 0.00594% rainstall..................... 0.00450% monofairy..................... 0.00311% monosteel..................... 0.00301% gravity....................... 0.00188% swagplay...................... 0.00156% trapper....................... 0.00097% Stalliness (mean: -0.108) -2.0|## |##### -1.5|###### |########### -1.0|################### |#################### -0.5|######################### |############################ 0.0|############################## |########################## +0.5|#################### |############### +1.0|######### |###### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%