weatherless...................86.14931% offense.......................39.58806% balance.......................31.51805% hyperoffense..................18.00221% semistall..................... 5.96203% hail.......................... 5.52816% stall......................... 4.92966% sand.......................... 4.66289% sun........................... 4.01411% trickroom..................... 2.27133% voltturn...................... 1.84859% hailoffense................... 1.31413% multiweather.................. 0.68901% sunoffense.................... 0.53772% rain.......................... 0.39472% monotype...................... 0.31125% choice........................ 0.24050% trickhail..................... 0.17522% tricksun...................... 0.14167% monowater..................... 0.11151% hailstall..................... 0.10500% sunstall...................... 0.08866% sandstall..................... 0.06479% rainoffense................... 0.06225% sandoffense................... 0.04762% monofighting.................. 0.04701% mononormal.................... 0.04250% monorock...................... 0.03526% monofire...................... 0.01518% monobug....................... 0.01426% tricksand..................... 0.01191% monograss..................... 0.01158% trickrain..................... 0.01078% monoice....................... 0.00942% monoelectric.................. 0.00873% rainstall..................... 0.00771% monoflying.................... 0.00758% monodragon.................... 0.00599% monoghost..................... 0.00368% dragmag....................... 0.00363% monopoison.................... 0.00355% tailwind...................... 0.00231% monopsychic................... 0.00203% monodark...................... 0.00158% gravity....................... 0.00082% monoground.................... 0.00067% monosteel..................... 0.00011% trapper....................... 0.00002% monofairy..................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.104) -2.0|### |######## -1.5|######## |############## -1.0|######################## |################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################## |############### +1.0|########### |######## +1.5|### |## +2.0|## |## +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%