weatherless...................88.95732% offense.......................33.12754% balance.......................24.00959% hyperoffense..................23.35623% stall.........................11.52902% semistall..................... 7.97763% hail.......................... 5.11661% sun........................... 3.65057% sand.......................... 2.60300% trickroom..................... 1.69874% voltturn...................... 1.62878% hailoffense................... 1.44578% multiweather.................. 0.46319% sunoffense.................... 0.35128% rain.......................... 0.19453% choice........................ 0.11458% tricksun...................... 0.10834% monotype...................... 0.08730% hailstall..................... 0.08270% sunstall...................... 0.05242% trickhail..................... 0.04704% rainoffense................... 0.04382% trickrain..................... 0.02387% sandstall..................... 0.02168% mononormal.................... 0.02155% sandoffense................... 0.02105% monorock...................... 0.01934% rainstall..................... 0.01568% monowater..................... 0.01446% monobug....................... 0.01319% monofighting.................. 0.00593% monoelectric.................. 0.00330% monograss..................... 0.00310% monodragon.................... 0.00277% tricksand..................... 0.00274% monoflying.................... 0.00199% monoice....................... 0.00176% monofire...................... 0.00137% dragmag....................... 0.00078% monopoison.................... 0.00060% monopsychic................... 0.00052% tailwind...................... 0.00036% gravity....................... 0.00033% monodark...................... 0.00025% monoghost..................... 0.00023% monoground.................... 0.00006% monosteel..................... 0.00001% trapper....................... 0.00000% monofairy..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.015) -2.0|##### |############## -1.5|####### |################## -1.0|############################## |################ -0.5|###################### |####################### 0.0|########################### |###################### +0.5|############ |############# +1.0|########## |############# +1.5|### |## +2.0|##### |##### +2.5|#### |###### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.38%