weatherless...................87.36878% offense.......................44.54561% balance.......................31.50287% voltturn......................16.93491% hyperoffense..................15.45679% sand.......................... 6.63309% stall......................... 4.47072% hail.......................... 4.45540% semistall..................... 4.02401% hailoffense................... 3.63466% sun........................... 1.29936% trickroom..................... 0.95436% dragmag....................... 0.57432% rain.......................... 0.24954% choice........................ 0.20990% monotype...................... 0.17203% sandstall..................... 0.11820% rainoffense................... 0.11056% sunoffense.................... 0.08930% trickhail..................... 0.06024% tailwind...................... 0.05794% monowater..................... 0.03902% monopoison.................... 0.03080% monodragon.................... 0.02873% sandoffense................... 0.02644% monobug....................... 0.02216% tricksun...................... 0.01356% mononormal.................... 0.00937% monoelectric.................. 0.00712% monoflying.................... 0.00635% multiweather.................. 0.00618% monodark...................... 0.00487% monofire...................... 0.00475% monoground.................... 0.00406% monofighting.................. 0.00390% monoice....................... 0.00348% monorock...................... 0.00269% monosteel..................... 0.00265% monoghost..................... 0.00213% monograss..................... 0.00180% tricksand..................... 0.00136% monopsychic................... 0.00065% hailstall..................... 0.00059% sunstall...................... 0.00044% monofairy..................... 0.00018% rainstall..................... 0.00001% gravity....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.137) -2.0|### |######### -1.5|######## |######### -1.0|############## |#################### -0.5|########################### |############################## 0.0|############################# |######################## +0.5|################# |############ +1.0|###### |##### +1.5|## |# +2.0|# |# +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%