weatherless...................86.29346% offense.......................38.24839% balance.......................30.48663% hyperoffense..................18.00955% voltturn......................14.64990% stall......................... 8.52000% sand.......................... 6.02231% hail.......................... 5.47116% semistall..................... 4.73543% hailoffense................... 4.63252% sun........................... 2.03849% dragmag....................... 0.55061% trickroom..................... 0.52940% choice........................ 0.31136% rain.......................... 0.17537% rainoffense................... 0.11161% sandstall..................... 0.11127% monotype...................... 0.09503% sandoffense................... 0.07201% sunoffense.................... 0.06683% tailwind...................... 0.04296% monowater..................... 0.03871% tricksun...................... 0.02750% trickhail..................... 0.02658% monodragon.................... 0.01836% monodark...................... 0.01316% monobug....................... 0.00663% monopoison.................... 0.00591% mononormal.................... 0.00266% monoelectric.................. 0.00209% monoground.................... 0.00196% monofire...................... 0.00176% monosteel..................... 0.00129% monoflying.................... 0.00122% multiweather.................. 0.00077% monorock...................... 0.00067% monoghost..................... 0.00056% tricksand..................... 0.00018% monograss..................... 0.00017% monofighting.................. 0.00016% monopsychic................... 0.00012% monoice....................... 0.00011% hailstall..................... 0.00010% monofairy..................... 0.00002% sunstall...................... 0.00001% rainstall..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.045) -2.0|#### |############# -1.5|############ |########## -1.0|############### |#################### -0.5|######################## |########################## 0.0|############################## |###################### +0.5|######################## |############# +1.0|######## |###### +1.5|### |## +2.0|### |# +2.5|#### |#### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.40%