weatherless...................56.70479% offense.......................46.22779% sand..........................36.19129% hyperoffense..................28.40350% balance.......................19.25286% sandoffense...................11.06839% rain.......................... 4.79679% semistall..................... 3.77221% batonpass..................... 2.84741% rainoffense................... 2.57970% voltturn...................... 2.40935% stall......................... 2.34364% hail.......................... 2.23899% dragmag....................... 1.63543% sandstall..................... 1.22414% choice........................ 1.18764% monotype...................... 1.05378% sun........................... 0.45023% multiweather.................. 0.38209% trickroom..................... 0.33098% monowater..................... 0.24337% hailstall..................... 0.22390% monofighting.................. 0.16306% monoice....................... 0.09978% monosteel..................... 0.09735% tricksand..................... 0.09735% sunoffense.................... 0.09491% hailoffense................... 0.06814% monobug....................... 0.06571% monopsychic................... 0.06328% mononormal.................... 0.06084% monograss..................... 0.05841% monoflying.................... 0.05111% monoelectric.................. 0.05111% monoground.................... 0.03651% gravity....................... 0.03164% tailwind...................... 0.02920% monofire...................... 0.02190% monopoison.................... 0.01947% monorock...................... 0.01947% monoghost..................... 0.01947% monodark...................... 0.01947% monodragon.................... 0.00973% trickhail..................... 0.00730% trapper....................... 0.00487% tricksun...................... 0.00243% Stalliness (mean: -0.467) -2.0|## |####### -1.5|############## |######################### -1.0|############################# |############################## -0.5|######################## |################## 0.0|################ |############## +0.5|######## |####### +1.0|####### |### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%