weatherless...................52.51713% offense.......................44.46329% sand..........................40.12014% hyperoffense..................31.26047% balance.......................17.16686% sandoffense...................12.61718% rain.......................... 5.14888% semistall..................... 4.36441% rainoffense................... 3.45370% voltturn...................... 2.81051% stall......................... 2.74496% batonpass..................... 2.70109% hail.......................... 2.34063% dragmag....................... 1.80562% sandstall..................... 1.53139% choice........................ 1.20485% monotype...................... 0.47454% multiweather.................. 0.37174% trickroom..................... 0.30894% hailstall..................... 0.26609% sun........................... 0.24496% tricksand..................... 0.10937% monowater..................... 0.10806% monosteel..................... 0.09503% monofighting.................. 0.08125% hailoffense................... 0.04920% monopsychic................... 0.03089% monobug....................... 0.02718% sunoffense.................... 0.02621% monoelectric.................. 0.02547% monoice....................... 0.02541% gravity....................... 0.02423% monoflying.................... 0.02330% monoground.................... 0.01424% mononormal.................... 0.01419% monodark...................... 0.01416% monograss..................... 0.01114% trickhail..................... 0.00877% tailwind...................... 0.00837% monopoison.................... 0.00576% monofire...................... 0.00455% trapper....................... 0.00395% monorock...................... 0.00244% monoghost..................... 0.00234% monodragon.................... 0.00198% tricksun...................... 0.00019% Stalliness (mean: -0.499) -2.0|## |######## -1.5|############### |########################## -1.0|############################# |############################## -0.5|###################### |############### 0.0|############## |########### +0.5|####### |####### +1.0|####### |### +1.5|### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.49%