sand..........................48.53390% weatherless...................43.83273% offense.......................41.24911% hyperoffense..................34.46073% sandoffense...................16.08648% balance.......................15.40681% rain.......................... 5.88262% semistall..................... 4.74875% rainoffense................... 4.41324% stall......................... 4.13460% voltturn...................... 3.36641% sandstall..................... 2.31499% hail.......................... 1.91279% dragmag....................... 1.35699% choice........................ 0.94386% batonpass..................... 0.62975% hailstall..................... 0.37164% monotype...................... 0.29056% multiweather.................. 0.27423% trickroom..................... 0.20467% monosteel..................... 0.18359% sun........................... 0.11218% monofighting.................. 0.05499% hailoffense................... 0.04972% tricksand..................... 0.03587% monowater..................... 0.03411% sunoffense.................... 0.02728% monodark...................... 0.01086% gravity....................... 0.00281% monoflying.................... 0.00207% monoelectric.................. 0.00203% monopsychic................... 0.00149% monoice....................... 0.00078% monobug....................... 0.00052% tailwind...................... 0.00040% trickhail..................... 0.00034% monograss..................... 0.00023% mononormal.................... 0.00004% monoground.................... 0.00002% monopoison.................... 0.00001% monodragon.................... 0.00001% tricksun...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.502) -2.0|## |########## -1.5|################### |########################## -1.0|############################## |########################## -0.5|###################### |############ 0.0|############## |######### +0.5|##### |####### +1.0|######### |#### +1.5|### |##### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.49%