sand..........................61.53565% offense.......................46.81465% weatherless...................36.68003% hyperoffense..................28.33601% sandoffense...................16.43105% balance.......................11.10501% semistall..................... 7.18018% stall......................... 6.56415% sandstall..................... 4.38260% voltturn...................... 4.33696% dragmag....................... 2.58169% hail.......................... 0.90839% rain.......................... 0.87766% choice........................ 0.64091% rainoffense................... 0.50972% batonpass..................... 0.18772% multiweather.................. 0.18270% sun........................... 0.18098% hailstall..................... 0.16971% trickroom..................... 0.08096% hailoffense................... 0.04729% monotype...................... 0.03697% monosteel..................... 0.02601% monofighting.................. 0.00529% monowater..................... 0.00306% monodark...................... 0.00238% tricksand..................... 0.00153% sunoffense.................... 0.00083% gravity....................... 0.00067% monoelectric.................. 0.00008% monoflying.................... 0.00006% monoice....................... 0.00004% monopsychic................... 0.00003% monograss..................... 0.00002% monobug....................... 0.00001% tailwind...................... 0.00001% mononormal.................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.411) -2.0|## |########## -1.5|################ |################# -1.0|############################## |########################## -0.5|####################### |############# 0.0|################# |####### +0.5|#### |##### +1.0|###### |##### +1.5|###### |####### +2.0|### |# more negative = more offensive, more positive = more stall one # = 0.51%