offense.......................39.95695% balance.......................32.01749% sand..........................31.91108% rain..........................31.05932% weatherless...................30.41088% hyperoffense..................17.64276% sun........................... 5.82640% semistall..................... 5.46326% stall......................... 4.91954% voltturn...................... 3.95893% dragmag....................... 3.64237% rainoffense................... 3.14436% choice........................ 2.17385% sandoffense................... 1.77107% hail.......................... 1.71207% sandstall..................... 1.69840% monotype...................... 1.55610% rainstall..................... 1.26012% sunstall...................... 0.89613% multiweather.................. 0.78462% trickroom..................... 0.74177% monoflying.................... 0.69290% tricksand..................... 0.68530% monodragon.................... 0.60709% hailstall..................... 0.34694% sunoffense.................... 0.30816% hailoffense................... 0.23628% monobug....................... 0.11463% tailwind...................... 0.05393% monodark...................... 0.03512% monowater..................... 0.02933% monoelectric.................. 0.02674% tricksun...................... 0.02662% monofighting.................. 0.01944% monoice....................... 0.01206% monofire...................... 0.01000% trickrain..................... 0.00748% trapper....................... 0.00726% monopoison.................... 0.00433% monopsychic................... 0.00247% mononormal.................... 0.00134% monograss..................... 0.00129% monosteel..................... 0.00016% monoghost..................... 0.00003% monofairy..................... 0.00001% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.157) -2.0|#### |####### -1.5|########### |############### -1.0|######################## |############################## -0.5|###################### |##################### 0.0|######################## |###################### +0.5|###################### |################## +1.0|######### |###### +1.5|##### |#### +2.0|#### |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%