weatherless...................73.94401% offense.......................37.75571% balance.......................32.04863% sun...........................16.75267% hyperoffense..................14.59127% semistall..................... 8.82775% voltturn...................... 8.78912% rain.......................... 8.52471% stall......................... 6.77663% trickroom..................... 3.89240% sunoffense.................... 3.08964% multiweather.................. 1.94492% monotype...................... 1.67557% sand.......................... 1.52152% hail.......................... 1.20737% choice........................ 0.69042% rainoffense................... 0.60988% monoflying.................... 0.47631% rainstall..................... 0.45948% trickrain..................... 0.34821% dragmag....................... 0.30890% hailoffense................... 0.29400% trapper....................... 0.24240% monopsychic................... 0.23245% monofire...................... 0.17011% monoelectric.................. 0.16730% sandoffense................... 0.12185% monopoison.................... 0.11251% sunstall...................... 0.09246% monorock...................... 0.08322% monowater..................... 0.07210% mononormal.................... 0.06999% monodark...................... 0.05802% monoice....................... 0.05316% monosteel..................... 0.05165% sandstall..................... 0.04272% monodragon.................... 0.04107% tricksun...................... 0.03876% monofairy..................... 0.03397% hailstall..................... 0.02897% monoghost..................... 0.02893% monobug....................... 0.02195% monoground.................... 0.00982% trickhail..................... 0.00662% gravity....................... 0.00348% monograss..................... 0.00246% monofighting.................. 0.00189% tailwind...................... 0.00019% Stalliness (mean: 0.022) -2.0|# |##### -1.5|############### |################ -1.0|############################# |################# -0.5|############################## |######################### 0.0|########################### |############################# +0.5|################## |################## +1.0|################### |############### +1.5|####### |#### +2.0|## |# +2.5|### |###### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.34%