weatherless...................78.21875% offense.......................37.26035% balance.......................24.37098% hyperoffense..................14.25546% semistall.....................13.62414% sun...........................13.47552% stall.........................10.48908% voltturn...................... 8.33214% rain.......................... 8.28590% sunoffense.................... 1.96649% multiweather.................. 1.94472% trickroom..................... 1.44056% hail.......................... 1.24071% choice........................ 1.11307% monotype...................... 0.97280% sand.......................... 0.72471% dragmag....................... 0.58003% rainstall..................... 0.53141% rainoffense................... 0.42745% hailoffense................... 0.24530% monopsychic................... 0.24406% monoflying.................... 0.22941% monoelectric.................. 0.18250% monofire...................... 0.09003% monopoison.................... 0.08352% sandoffense................... 0.03596% monorock...................... 0.02964% monoice....................... 0.02288% monodark...................... 0.02086% monodragon.................... 0.02074% sunstall...................... 0.01730% sandstall..................... 0.01708% hailstall..................... 0.01683% trickrain..................... 0.01560% monosteel..................... 0.01451% monoghost..................... 0.01156% monofairy..................... 0.00968% monowater..................... 0.00595% monoground.................... 0.00402% mononormal.................... 0.00387% tricksun...................... 0.00237% monobug....................... 0.00076% trapper....................... 0.00045% gravity....................... 0.00024% monofighting.................. 0.00010% tailwind...................... 0.00001% monograss..................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: 0.106) -2.0|# |### -1.5|############# |############### -1.0|############################## |########## -0.5|############################# |################ 0.0|############### |####################### +0.5|############### |########## +1.0|######## |####################### +1.5|######## |###### +2.0|# |### +2.5|#### |######## +3.0|### | more negative = more offensive, more positive = more stall one # = 0.41%