weatherless...................83.44309% offense.......................37.20990% balance.......................29.02570% stall.........................14.72304% hyperoffense..................12.38513% sun...........................11.11404% semistall..................... 6.65623% rain.......................... 4.96887% trickroom..................... 4.60978% voltturn...................... 3.86621% sunoffense.................... 3.72548% monotype...................... 1.23692% sand.......................... 0.65911% hail.......................... 0.60617% monodark...................... 0.48209% multiweather.................. 0.40834% rainoffense................... 0.34305% monofire...................... 0.31362% choice........................ 0.30479% sandoffense................... 0.30183% monopsychic................... 0.25009% hailoffense................... 0.21336% tricksun...................... 0.17584% dragmag....................... 0.16797% mononormal.................... 0.05595% monodragon.................... 0.04949% monoghost..................... 0.03079% rainstall..................... 0.02618% monograss..................... 0.02188% monoflying.................... 0.02148% monosteel..................... 0.01485% trickhail..................... 0.00983% monofighting.................. 0.00180% monoground.................... 0.00062% monobug....................... 0.00027% monowater..................... 0.00009% monopoison.................... 0.00007% sunstall...................... 0.00000% sandstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.306) -1.5|######## |############# -1.0|###### |############ -0.5|########################## |########################### 0.0|############################## |######################## +0.5|###### |##### +1.0|########## |######### +1.5|## | +2.0| | +2.5| |##### +3.0|################## more negative = more offensive, more positive = more stall one # = 0.48%